ICCHP 2006 Tutorial
CANCELLED: Tutorial on Communication by Gaze Interaction
Monday 10 July 2006, Linz, Austria
COGAIN Tutorial at the 10th International Conference on Computers Helping People with Special Needs, ICCHP 2006
As there has not been much interest in the tutorial, we may have to cancel it. Thus, if you are interested in the tutorial, please register by sending email to email@example.com immediately or by Friday 30 June 2006 at the latest. If not enough people have registered by Friday, we will cancel the tutorial.
The tutorial is CANCELLED
Due to extremely little responses to the tutorial, the tutorial is cancelled. (4 July 2006)
The tutorial provides examples, experiences and design guidelines for using eye gaze in human-computer interaction. Various aspects of gaze interaction are covered both theoretically and in practice using live demonstrations with a state-of-the-art eye-tracking device. Special attention will be devoted discussing the needs of people with disabilities. Results from user trials and real-life examples will be presented.
The goal is to give deep insight into exploiting the information about gaze direction in human-computer interaction, with an emphasis on using gaze as the main method of communication by people with disabilities. The participants will learn the basics of eye-tracking, but the focus of the tutorial is on the interaction issues. After the tutorial, the participants should understand the pros and cons of using gaze as an input device in real time.
- AT professionals working with people with motor disabilities, interested in learning key features of eye-control technology.
- Researchers, developers and usability professionals interested in exploiting the information about gaze direction as an input method.
6 hours (12:00-18:00)
Outline of the Program
Part I: Theory and Methods
- Basics of eye structure and vision
- Eye movement research
- Technological background of eye tracking
- Gaze data visualization and analyzing methods
Part II: Interaction Issues and Applications
- Gaze as an input method
- Gaze-aware applications
- Command-and-control applications
- Live demonstrations of example applications
Part III: User Requirements and Experiences
- Users' needs and capabilities
- Usability issues of eye control
- Key features of eye-control systems
- Case studies and real-life experiences
Possibility to try out eye-control applications.
The speakers are members of the EU funded Network of Excellence on Communication by Gaze Interaction (COGAIN, http://www.cogain.org). The expertice of the speakers covers wide area of theory and technological issues of eye tracking, eye movement research and interaction issues, as well as AAC and special needs of people with disabilities. All are experienced educators who have long experience with eye-tracking devices.
The notes will include
- a brief introduction to the tutorial
- copies of all slides
- a full bibliography of all cited works
- selected readings
Participation is open to anyone for free. The participants are kindly asked to register by sending email to firstname.lastname@example.org, stating your name and affiliation. If you want to, you can also say a couple of words of your background and expectations for the tutorial.
The tutorial is CANCELLED
Due to extremely little responses to the tutorial, the tutorial is cancelled.